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Category: video_games

The Digital Eternal: Why “Old School” MMOs Refuse to Die

In an industry obsessed with the “New,” where multi-million dollar live-service games can be shut down and scrubbed from digital storefronts in under two years, a strange phenomenon persists. If you log into EverQuest (1999) or Ultima Online (1997) today, you won’t find a graveyard. Instead, you’ll find bustling marketplaces, active guilds, and a dedicated […]

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Last modified on February 8, 2026

Trade Show to Ghost Town: Why the Industry Outgrew E3

For nearly thirty years, the second week of June was the Christmas of the gaming world. Thousands of journalists, developers, and fans descended upon the Los Angeles Convention Center for E3 (the Electronic Entertainment Expo). It was the place where history was made, consoles were won or lost, and CEOs became memes. But today, the […]

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Last modified on February 4, 2026

Rip and Tear: How Doom Wrote the Rules of the FPS

In the early 90s, the gaming landscape was a digital frontier, but in December 1993, id Software didn’t just plant a flag—they detonated a nuclear device. Before Doom, we had first-person perspectives; after Doom, we had a genre. For years, we didn’t even call them “First-Person Shooters.” They were simply “Doom-clones.” I was given a […]

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Last modified on January 29, 2026